![]() DSA lets you access and modify things with out binding it. take an image as input and generate an image as output (see Figure 4.3). But theres another way to support that GPU, you can use dsa to do bindless modifications to things. can be implemented on OpenGL ES 2.0-capable hardware, such as POWERVR SGX. ![]() What do you do? Well… you just don’t support that GPU. As an example using fake numbers, lets say the game uses 20 bindings, but your GPU only supports 16 binding point. But things get complicated as we are emulating a modern GPU, and this GPU will bind things, so we need to emulate their texture access/buffer access/etc with binding the objects on your GPU. I tried deleting the old drivers (10.) and installing. ![]() If you need to draw something thats texture, need to access a buffer, need to do just about everything on a GPU, you’ll need to bind the data to the current context. How do I install the newest Intel graphics drivers on my laptop (Win 10 64-bit) I use ProBook 4540s with integrated Intel 4000, which should be compatible with OpenGL 4.3, but HP has still not provided us fitting drivers as the latest ones on HP site are only using OpenGL 4.0. Summary: different gpus have a different number of texture/buffers/etc that can be bound at any given time. I have the same problem, jroweboy you know what to do with that “Dsa” thing?, cause i dont know anything about it and theres no video explaining it
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